Thursday, October 31, 2019

Geography Essay Example | Topics and Well Written Essays - 750 words - 5

Geography - Essay Example ch has focused on so-called transitions or changes in the population’s death rates and birth rates, as they pertain to populations in the industrialized world, stretching back two centuries. The model has four stages: stage 1, known as the pre-modern stage; stage 2, or the urbanizing/industrializing stage; stage 3, or the mature industrial stage; and stage 4, or the post-industrial stage. The early stages are characterized by high CBR and high CDR figures, at around 35-40 for every thousand. At stage four, or the post-industrial stage, the population is at its highest, even as CBR and CDR figures are at their lowest, at around 10 for every thousand people. In the model, the CBR and CDR figures trend downwards slowly from stage 1 to stage 2, but the downwards trend accelerates at stage 3, until the figures plateu at stage 4, at the levels described above, around 10 for every 1,000 population. The stages of the model, and the CDR, CBR, and population figures for every stage, are identified and plotted in this graph by way of illustration (Montgomery; Lee 167-190; Galor 1-10): In the plot above, the large population at stage 4 and the low CBR and CDR figures there are graphically illustrated. In the first stage, the birth and death rates are similar, with CBR being only fractionally larger than CDR, so that the population was almost static, and population doubling was measured in thousands of years. Stage One is characterized by high levels of infant mortality, from poor hygiene that resulted in many diseases such as diarrhea and cholera. With the advent of industrialization and urbanization. Medicine was also archaic at that time, with knowledge on disease management and prevention being basic or unavailable altogether, and the threat of hunger from famines eventually coming to pass. The high death rates countered the effect of high birth rates, or CBR, at this stage (Montgomery; Lee 167-190; Galor 1-10). In the industrialization and urbanization stage, or stage

Tuesday, October 29, 2019

Critical thinking Essay Example | Topics and Well Written Essays - 1000 words - 4

Critical thinking - Essay Example interventions in Iraq, Kuwait and Afghanistan could expose much severe similar incident - says the article. President Obama claims to achieve a significant saving of atleast U.S.$ 40 billion dollars an year through strong interventions in the contract awarding process. According to the reports, abolishing no-bid contracts and reducing the outsourcing level of government works to the private agencies are the major ones in the proposal. The articles communicates clearly the commitment of Barack Obama by emphasizing that the money from the people of America need to be utilized to satisfy their priorities rather than allowing it flow through the drains. The necessity of radically transforming the feeble system of contracting also adds to the Obama’s interest to provide a good public administration. The initiatives taken by the present President includes issuing clear directions to his Budget Chief for evolving appropriate guidelines to evaluate the existing contracts for their via bility. Based on which they could be either modified or even cancelled. In addition, the Budget director is also asked to strictly monitor the entire no- bid contracts and the operations of the private companies working with the government also would give a fresh impetus into these things. The article substantiates the President’s claim with very clear figures. The award of contract for undertaking the restoration work of Iraq’s Oil production was through non-competitive manner to then Vice-President Dick Cheney. And, spending of millions of dollars without proper accountability in Iraq and Afghanistan, over spending in over 95 defence projects are some of the few specific references made by him. As per the content in the article, the message Obama spreads is very clear. Contracting works would no longer be in a flexible budget form, the fixed price of the contacts would soon force all the contractors to assess their costs in a realistic manner. The

Sunday, October 27, 2019

Social Professional And Ethical Issues Media Essay

Social Professional And Ethical Issues Media Essay Video games have become a very popular activity for people among all ages. Most of them are use computers for entertainment purpose. In entertainment these computer are given different ways to enjoy. Such as Music, Movies, games are some of them. In entertainment computer games are one of the most popular softwares of the young generation in the world. These computer games are used by teenagers, kids and most of the people are addicted to computer gaming. Sometime all family members are used to play when their leisure time. The video games have become very modern and realistic. Day by day computer game developing companies are releasing different types of computer games to the market word widely. Adventure games, shooting games, fighting games, knowledge games and simulation games are some of them. This computer games can be categorized in to two main parts such as Single player computer games and multiplayer computer games. This both game category have ethics, social issues, profess ional issues and legal issues such as, Action games (killing the people and animals) abuse drugs and using alcohol Stories of Criminal behavior Sexual photograph / videos and violence toward women In the new technology and high speed internet connections are very popular for multiplayer online games. When we are playing the online game we have to register with our personal information and financial informations. Ones the game has been updated the personal and financial informations such as credit card information, e-mail address and photos. This informations can be hacked and use for harmful things. What are the ethical issues in playing video games extensively for entertainment and recreation, as well as they can act as a catalyst in reducing tension? Due to the advancement of technology, video games evolved and grown to become a great empire affect those in this area. And thus are bringing many of the ethical issues to our attention because of this development. As a result, we must recognize how the new video games affect to the moral of the people who play them. Ethical issues for video games that affect many people as follows: violence, appreciation, education, and community profiling against women and addiction. Eventually, associated with each topic on violence participate in video games. Studies have shown most of the children who are playing violent video games are not fear to the horror of violence because their mind accustomed to the violence behaviors. Some children solve the problem using the experience gain from violent video games. Children continue playing realistic violence game arise the impact on children. Children and adolescents participate overly so obsessed with video games. They are spending more time for playing these games so in future make problems such as: Poor social skills No time to spend with family Less school homework and hobbies Less exercising and becoming overweight Less reading ability In education aspect some video games are ethical and some of them are not ethical. When we are talk about the social issues paying video games. The games who are playing in online, game servers are automatically registering the player creating profile on it. It is a one of the risk to the game player who is playing on line computer games. Such as talking, chatting and instant, massage to the players. The game players have to register online to play the games. During the game the player has opportunity to communicate with the player who is playing on line at the same time. Then the other player can get details such as email address and personal information etcetera. During the game the computer hackers can hack players profile such as face book, credit card information, e-mail address. The hackers use the players information for the illegal activities such as hackers can send virus, spy wares, Trojan houses and worms, porn site or terrorism purpose and much more bad things. Games are popular among not only young ones and adults but also children. During the game inappropriate sexual pictures and movie clips are appeared on the screen can be harmful to the gamer. GTA game is one of the examples. Try to experience these inappropriate things make social, legal, ethical and educational problems, These are some of the titles that could cause maybe a bad influence on children, preparing for war, Call of Duty is one of the most popular in the second liens out there today, then there is games that take things zombie feature to far, from, Left 4 Dead, Killing Floor, Dead Space,  Bio-shock, can be vital shock also very troublesome for young people. When we are consider on video games which can be drag person to bad situation. The violence video game can improve harmful thoughts and unusual behavior in a person attitude in society and also in laboratory setting. Some video games are more harmful than TV programs and movies including violence activities, because of interactive nature of games. The person who plays violent video games can learn and practice aggressive ideas in a short period. On the other hand for a long period of aggressive behavior leads the player to practice new aggression using new technology that can be accessed over for use when real situations of conflict appear life. Fig 1: Some longitudinal factors for youth violence Fig 2: The comparative effect sizes of violent video game effects and other well-known phenomena As video games have become increasingly realistic, and includes a subset of games. The violence and gore, antisocial behavior anxiety among parents, teachers and children advocates, medical professionals, and policy makers compared with the television video game. However, while more research is necessary to obtain accurate information and early results should be taken showed a video game help to create serious violence in mind. P. Willenz. (2000), D. Walsh., (2001) Games have taught both adults and children many things, some useful, others believes that it is immoral. Some players and developers say that video games are the best in teaching logic and problem solving skills of many school curricula. Although other says that video games impress violent thought in people mind. In order to determine whether video games are good or bad in terms of education, we need to evaluate positive and negative results. While we may have noticed that there are so many different kinds of video games like a game for children, Problem solving, fighting games, Action Games, Strategy Games, games and intended for adults only. It also explains each individual various games with the provisions of its own the players can have the same kind of skills from some types of games. For example the players have to use their logical skill to continue adventure game such as puzzle game helps to improve problem solving skills, ability to analyze the problems to solve various puzzle. Anderson, C.A. Bushman. B.J. (2001) However, there are some important questions to think about. How affect these benefits against addiction to video games? How is violence and addiction Interlinked with each other? What kind of effects the video games are done to our society? Or, how many video games obstruct peoples commitment or daily works? A computer games are also affected to the professional field. Some of the employers adduct to the games cause to neglect and delay the duties of the company. This situation is also affect to the professional progress of the employers, because they dont perform these duties well and also they  are suffering from stress when the duties are loaded. When the employers dont accomplish their duties on time cause to make bad view of the employers and company  in the society. This will badly affect to the progress of the company and also object of the company. People who are addicted to video game need to continue video game, if it over they suffer from loneliness and also spend solitary life. Moreover, there are serious consequences for those who are connected to unnecessary video games, as they can adversely affect the community as a whole, not just the people around them. They are more likely to resolve hostile situations with aggressive solutions, such as acts of violence, when these situations arise. The science of behavior through threats and violence and to engage in video games that involving others in the community. Through violence, and there are many games that involve violence, as well as other relevant content violence. This may lead to a lot of people to think that these types of playing video games can causes a person to be more aggressive. By guest games, it helps parents young and children to choose appropriate game for their children. However, others fear that this classification system doesnt prevent people from access to video games that are inappropriate for their age. Through the education point of view, and there are different things games can be taught us, and some are positive and others negative. Through stereotypes, and video game industry focus towards more men than women, so many people think stereotype is against women. Finally, through addiction and community, and participate in an enormous amount of time playing a video game caused people addicted to it. As a result, they lose the value of time in their communities and miss opportunities of other activities that can be mor e useful for them. Some of them declare video games are for entertainment not creating any ethical problem. Although we emphasize video game players and developers need ethical awareness about video games. Thus they can aware more about the issue and take prompt action to concern of violent video games. The video games which include violence may be minimizing cause the strength of any person can becoming more aggressive and to take action to prevent them. To minimize ethical problem need to activate policies and regulations. Write suggestions to the ESRB to create assessments of their effectiveness rate the content of each video and take action to aware retailers to locked up highest rated games and educate the parents to be more concern about the games which are the children playing. These are the action should be change the situation is need to be activated.

Friday, October 25, 2019

What Sort Of A King Was Duncan? :: essays research papers

We were not told an awful lot about Duncan in Shakespeare’s Macbeth. He had very few lines, and appeared on only a few occasions. Despite this, I was able to gather a fair idea of Duncan’s character, through the interpretation of messages hidden within the text.Duncan was a kind and good man. There are several segments of the play that show this; as I have demonstrated below.Duncan is an extremely trustworthy King of his fellow men. He trusts his men with his life, his children, his throne, and most highly, his kingdom. He has no other choice but to trust these men. "The service and loyalty†¦ throne and state, children and servants, Which do but what they should by doing everything Safe toward your love and honour†¦"Macbeth [I.iv.22-27]We see how he surpasses a blind eye to the people who serve him. He cannot judge them in anyway, for he thinks of them as pure and good as himself. He also thought that Macbeth is a true man to him. Later on, we see how his judgment has not served him well."†¦He was a gentleman on whom I built An absolute trust†¦" [I.iii.14-15]Duncan regards his fellow men rather highly. He often praises their work and service to himself and his kingdom:(1) "Welcome hither. I have begun to plant thee, and will labour To make thee full of growing. -Noble Banquo, That hast no less deserved, nor must be known No less to have done so, Let me infold thee, And hold thee to my heart." [I.iv.27-32](2) "My worthy Cawdor" [To Macbeth I.iv.49](3) "True, worthy Banquo; he is full so valiant, And his commendations I am fed: It is a banquet to me. Let’s after him, Whose care is gone before to bid us welcome. It is a peerless kinsman.(4) "Give me your hand; Conduct me to mine host. We love him highly, And shall continue our graces towards him†¦" [Talking about Macbeth I.iiv.28-30](5) "†¦How you shall bid God ‘ield us for your pains, And thank us for your trouble†¦" [I.vii.13-14]Duncan represents the purest of all beings.

Thursday, October 24, 2019

Ocean Eiler

Ocean Eiler is a designer from PBS KIDS. Actually, he is far more than a designer because he is good at a lot of things. As a Senior Designer at PBS KIDS, he has molded his title to UX design, web design, frontend development, Flash development, video editing, audio FX creation, soundscape mixing, print design, game development, mobile development and a touch of management. Besides, he is also an artist, a DJ, a skateboarder, and a rock climber. He was graduated from Ohio University with double degrees.After graduation, Ocean got his first job in Switzerland. He then returned the United States and has worked for WOUB, Pixel & Ink, Matrix Group, and finally PBS KIDS. The lecture was mainly about the designing process of the PBS KIDS GO! Eiler introduced how did the idea come up and how was the website finally realized. Through the lecture, I learnt more about the process of designing a website on desktop, including sketches, wireframes, color choices, and user testing, which is a very important part of operating an effective and attractive website.Besides, I also learnt that websites could be built with both front and back end simultaneously under tight deadlines. The PBS KIDS GO! was accomplished and put up online only in 12 days, whereas Eiler told me that a huge website project usually take 6 months till a whole year. After the lecture, I am more aware of the significance of HTML and CSS. Since I am applying for summer interns recently, I found that most companies require coding skills. Proficiency of Photoshop and Illustrator nowadays is the lowest requirement, yet coding is dominating in the future.There are a large amount of coding opportunities online await. I really have to develop my coding skills as soon as possible. During the lecture, Eiler mentioned â€Å"Big paper, big ideas†, which was said by Chris Bishop, the boss of Eiler’s. Eiler also showed us his working process of the PBS KIDS GO! on paper from sketches to final version. Howev er, I could not agree with him on this point because the â€Å"big paper† idea is not suitable for all websites, especially for the mobile web.As I saw Eiler’s work on large sheets of paper, the â€Å"big paper† idea is really great for desktop web, whereas nowadays, mobile web is more important than desktop web and is dominating in the future. Recently, I read an article on designshack. net, which was discussing whether to go mobile web first or the desktop while designing a website. The author finally concluded that designers should go mobile first not only due to the rapid increase of mobile users, but also because â€Å"progressively enhancing† the website from mobile devices to desktops will make the website both functional and beautiful.The author of the article called going desktop first â€Å"graceful degradation† and going mobile first â€Å"progressive enhancement†. Comparing the article’s viewpoint with Eiler’s sugge stion during the lecture, I thought they were both right. Eiler showed us some data at the beginning of the lecture, which shows that 98% PBS KIDS users are desktop web users and around half of them use Internet Explorer. Besides, the users’ major screen resolution is 1024Ãâ€"768.The data is so different from the investment of a larger range of web users, which shows that Google Chrome is occupying the major browser market and mobile users are far more than 2%. Therefore, my opinion is that kids are using outdated desk/laptops (may be substituted by their parents) more often, and hence, they do not really need mobile web. For websites on desktop, the â€Å"big paper† idea is effective and helpful because it contains more details and possibilities. Whereas considering a wider range web user, going mobile first seems more important and necessary.Even Google has just announced that their future websites are going mobile first. Currently, smartphones are playing critical roles in people’s daily lives. People can get information more quickly and effectively through mobile web. Base on the increasing rate of mobile web users, mobile web will definitely change the structure of the Internet even computer companies. Designing a website on mobile devices more emphasizes on function and â€Å"big paper† idea will not be suitable for a small screen. Overall, the PBS KIDS GO! as a great palette, it is so active but not messing with the colorful content. It also balances the relationship between tidiness and excitement. The outgoing design is really attractive for kids. Although the grid design feels a little redundant for me, it is direct and convenient for children. The only thing I concerned was when I tested the website through both dolphin and chrome browsers on my cell phone, the grid did not slide smoothly. But since the mobile users are so few, it does not affect the user experience generally.

Wednesday, October 23, 2019

Fahrenheit 9/11

The movie â€Å"Fahrenheit 9/11† was released in the year 2004 in which the award winning director â€Å"Michael Moore† had directed this film that receives various positive feedback from the movie critics. The motion film â€Å"Fahrenheit 9/11† is movie, which examines the Bush administration's and its financial connection to Saudi Arabia and the family of the most notorious terrorist â€Å"Osama Bin laden†. This movie is considered to be as one of the most critical and controversial movie that had been produced in the modern time of movie industry. Nevertheless, the controversial movie â€Å"Fahrenheit 9/11† was well appreciated and awarded by the award giving body â€Å"Cannes Festival† for the prestigious â€Å"Palme d'Or† award. As a talented director â€Å"Michael Moore† had detailed the considered controversial political event in the United States under the administration of President George W. Bush for both before and after the tragic terror attacks on the New York City, World Trade Center way back September 11, 2001. (IGN Entertainment; Inc.) Moreover, the award winning movie Fahrenheit 9/11 reveals the true story on how the United States government had helped the family of the leader of a notorious terrorist group â€Å"Osama Bin Laden† to go back right away in Saudi Arabia after the horrible September 11, 2001 terror attacks on the United States World Trade Center. This movie serves as the tool to reveal the conspiracy of the â€Å"Bush Administration†, which had committed unethical action during the most difficult moment in the United States. Furthermore, the documentary movie â€Å"Fahrenheit 9/11† also examines the true story on the process of the â€Å"Bush Administration† on military recruitment for the planned war in Iraq. The movie Fahrenheit 9/11 had reveals as well the true purpose president George W. Bush and his Administration on the war in Iraq. In the end this movie had revealed critical information and the conspiracies of President George W. Bush and his administration. (IGN Entertainment; Inc.) On the other hand, fear or previous terror experience is considered has the ability to trigger military offence and sacrifice the democratic values. It fair enough to say that safety of the specific country or person is always the concern of the government in which it is justifiable to sacrifice the democratic values to ensure the safety of its people and its country. Due the fact that act of terror is a big threat in the – society, people and the economy government will definitely take the necessary of actions even if it means to sacrifice their democratic values as well as the essence of the democratic to protect their interests from any threats of terrorism. Reference IGN Entertainment; Inc. (2008), Fahrenheit 9/11 (2004): Retrieved April 30, 2008 from http://www.rottentomatoes.com/m/fahrenheit_911/#synopsis          Â